2013
Boneyard City
Boneyard City is a mobile app framework for interactive picture books.
The prototype is fully functional and very flexible for use with any 2D graphics. Features include:
- Native target platforms: iOS, Android, Windows Mobile, HTML5, Flash, XBox 360, Windows, OS X, Linux
- Fully object oriented development
- Various page turn methods
- Visual and easy to use cover flow inspired table of contents
- App settings: show/hide text, narrator on/off, auto play, page turn options, separate volume options for music, sound effects and narration, language options (affects written and spoken text)
- Text in any language or character set (including right-to-left reading direction)
- Voice over module and option to highlight and speak individual words
- Particle systems (2D and 3D space) with various emitters specifically developed for mobile device performance
- Forces for physics behaviour of sprites and particles, e.g. gravity, drag, drift, point, magnetism (2D and 3D space)
- Flexible gesture and touch recognition
- Full use of accelerometer and other device hardware
- Auto-saves the page and all changes made by the user, including buttons, light switches, etc.
- Powerful sound engine with options to move sound in 3D space (e.g. for sprites)
- 2D and 3D vectors
- automatically adjusts to any screen size
- Option for several custom image resolutions for best experience across all devices, from first generation to retina
- Sprites, buttons, sprite sheets, wallpapers, and much more ...
Developed from scratch. Made with Monkey X.
Programming, image/sound editing and 3D asset development by Anatol Bogun.
All illustrations by Philip Peacocke.